Write a love letter to fandom. It might be to fandom in general, to a particular fandom, favourite character, anything at all.

A love letter to one of my favorite indie games:


Thank Goodness You’re Here! is a 2024 indie game from Coal Supper. It is not particularly long. It does not feature encyclopedic worldbuilding, exquisite combat mechanics, or multiple, choice-driven outcomes. There are no chapters, save points, or quest logs. There's not even a tutorial. There are only three mechanics: walk, punch, and jump. You, the player character, don't even have any dialogue.

However, it is impossible to be upset about anything for long while you are playing this game, particularly if you make the easy effort to interact with the NPCs and your surroundings and stick around for the dialogue this triggers.

You play as an unnamed, diminutive, middle age Stewie-Griffin-doppleganger salesman dispatched to the fictional northern English town of Barnsworth to get a meeting with the mayor. When he's too busy to see you, you head outside. Chaos ensues.

The first person you meet is a townsman whose hand has gotten stuck in a drainage grate.



You need something slippery (like butter) to get him out, but you need a locksmith to get the butter, and the locksmith needs his breakfast ale. Thus begins an increasingly absurd series of fetch quests, commercial spots, and cut scenes that will have you cackling and then laughing uncontrollably, provided you aren't dead.

You travel through a park. You travel through a sewer. You travel through a ham. You travel through the town, half-a-dozen or more times. The quests, and the maps you to move through to complete them, are limited in number and largely linear; that is, there aren’t all that many ways into or out of specific areas, and you will have to traverse them multiple times to complete the game. Coal Supper puts what would be a weakness almost anywhere else to stunning good use here as the areas you travel through and the outcomes of your actions in them grow increasingly, ludicrously hilarious with each successive pass until two-thirds of the way through the game you find yourself running around, maniacally punching pigeons, pulverizing worms and slugs underfoot, and ruthlessly beating garbage bins, tomato plants, and kale to death for the sheer, chaotic joy of it. The finale, when it comes, is one of the most gleefully over-the-top set pieces I have encountered in a lifetime of gaming. It's hysterical and exhilarating, and I watched the entire ending credits in appreciation for what the developers accomplished with this title.

TL;DR - I love this game and I think you should play it.

two log cabins with snow on the roofs in a wintery forest the text snowflake challenge january 1 - 31 in white cursive text

これで以上です。
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)

From: [personal profile] ysabetwordsmith

Aww ...


That is beautiful. I don't play video games, but sometimes when a player is passionate enough, I enjoy hearing about them.

Also I'm a fan of game design in general. There is something to be said for a game that is elegant instead of maxed out, especially in today's market.
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)

From: [personal profile] ysabetwordsmith

Re: Aww ...


I wish that too. But every megacorp's foolish choice is an opportunity for indie designers to grab market share.
sarajayechan: Alyx having a change of heart about going back to Remnant. She wants to stay and fix everything she broke. ([RWBY] Alyx)

From: [personal profile] sarajayechan


Those designs are adorable, they remind me of Gravity Falls!
althea_valara: The Ninth Doctor says, "Fantastic!" (fantastic!)

From: [personal profile] althea_valara


Oh, this sounds delightful! Thanks for writing about it, I'll check it out.
.

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