lebateleur: A picture of the herb sweet woodruff (Default)
Trismegistus ([personal profile] lebateleur) wrote2022-02-21 12:27 pm
Entry tags:

I really meant to post last week...

...unfortunately, work continues to be a shitshow. This is largely due to the new cadre of bosses, who were clearly hired on for their commitment to providing seasoned employees with what I will charitably refer to here as a "guidance-rich environment." A bunch said seasoned employees met up this afternoon to take advantage of the unusually warm weather with a group BBQ. Asshattery was discussed, and it was cathartic.

In between work foolishness, I have created a provisional S4S entry, and should have enough time to write a decent letter before the 26th. But oh my god, there are so. Many. Tags. To choose from.

It's also time for my annual Baldur's Gate II playthrough. But argh. Argh. ARGH. Windows 10 opens the game in a tiny microwindow in the center of the screen and nothing--not changing the screen resolution, changing the DPI settings, editing the LUA file--can make it display properly. At this point I'm at a loss as to what else I can do to get the thing running. Bah.

Luckily, I still have plenty of real life campaigns going on. D&Doings

Two-Year Homebrew: We celebrated the two year anniversary of this campaign on the 2nd. (We've been playing together as a group for six years, and in this configuration for three.) This continues to be one of the highlights of my week: after two years, my character, the other characters, the setting, the politics, all have so much backstory and history to them. It really is a fully formed world, one I spend a lot of time thinking about between sessions. I don't know what I'm going to do when it wraps up because it's such a constant part of my life by now. Luckily(?) the DM's job is currently even nuttier than mine and it might be some time before we're able to play together again, so that will at least extend things for a bit.

Out of the Abyss: We rebooted this campaign a few months ago with a slimmed down group of DM + three player characters and it's been going phenomenally well. By the second session, the group clicked in a way other groups take months to achieve (if they manage it at all) and we were off. One of the other players--for whom this is their first campaign--is a former marine, and it is both fascinating and a delight to see how they approach the various scenarios (prison break, scouting, retreating through enemy territory) based on their real world experiences. Also, his mother called to tell us that we are leading her son into Satan's embrace through D&D, and then tried to buy us pizza. It was wild. This campaign hasn't quite reached the awesomeness of the homebrew campaign, but it's getting there.

Ghosts of Saltmarsh: I'm playing this one with five of the core players from the Curse of Strahd group,in other words, people I've been playing with for half a decade now. By this point the problem players and lightly interested players have all dropped out, so there's pretty good cohesion. This group is pretty big on painting minis and battle maps, and we spent a fair part of last week's session assembling a to-scale pirate ship which I hear will be put to good use in the next session.

The Wild Beyond the Witchlight: I love the setting for this one, and the group--half friends, half new acquaintances, none of whom I've played with before--is pretty good. But in order to accommodate schedules and time zones we start playing an hour before my bedtime, with the result that I'm usually pretty useless after the first hour has passed. (I actually fell asleep during our last session; the other players got to watch me slumped in my chair for a good 20 minutes before I woke up. The other players were kind enough not to mention it...)

And finally, Witch Queen tomorrow!


これで以上です。

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